A homebrew demo of my wireframe 3D engine for the Visual Memory Unit. The VMU got an 8bit CPU that runs with 32 to 600 kHz and a screen of 48x32 pixel. The engine can draw points and lines, handle objects of type point, line, and polyline, features perspective projection, got 16bit fixed point math, matrix multiplication and a complete matrix stack. This engine pushes the VMU to it's limits!
Tags: homebrew, 3D, VMU, SEGA, Dreamcast
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