The Wild Rings Gameplay Video Tube. Duration : 8.35 Mins.
The Wild Rings is a wrestling game released in Japan and published by Microsoft Game Studios for the original Xbox. For more information on this game visit GamingRing.com. Gamingring.com is the official Home of the Wrestling games database with screens and media on every wrestling game released.
Zombie Revenge Game Sample - Dreamcast Video Clips. Duration : 7.98 Mins.
Original Air Date: April 04th, 2009 While me or my bro insert personal little snippets here and there about how we feel about these games and what you can do, YouTubers like alvieao2 say things I don't think we could say better ourselves, lol. This game is like Streets of Rage and House of the Dead basically. In other words, a cool brawler with Zombies and B-Movie-ish acting. Playing as the all-rounder Stick Breitling, the well-endowed and swift Linda Rotta, or Rikiya Busujima, the strong Japanese man of few words, you go toe-to-toe with evil. Originally intended to be a sidestory to "The House of the Dead" and a general spinoff, you have to stop the antagonist, Zed, from unleashing a UDS called the "God of Destruction", which will kill all humans. You can do a number of melee moves and gain a variety of weapons to send the zombies to hell. Great game with some cheap thrills, and challenging to boot. Enjoy.
Adventures in Game Development Chapter 15 Part 3 Tube. Duration : 6.50 Mins.
Part 1 - www.youtube.com Part 2 - www.youtube.com Part 3 - www.youtube.com Part 4 - www.youtube.com Elysian Shadows Development Journal Chapter 15 elysianshadows.com After several weeks of delays, Chapter 15 is finally here. As you can see from the video, the majority of the time was spent screwing around with the engine. It was still productive, though. We tweaked Lua in a few places, and it got us even more ready to throw down on the actual Elysian Shadows. Unfortunately this will be our last video for several weeks. All of us have final exams, work projects, and other things eating our time. It's either we take a break or continue work without being able to give the project our full attention. We would rather not make contributions or videos that aren't up to our own standards. Full news post along with a detailed look into the status of our project here elysianshadows.com MARIO BROS - There are still parts of the level (as you could see) that were slightly sketchy. Keep in mind that this was made in a day. We didn't want to cheat and continue working after 24 hours. I have faith that it could be made perfectly if we had another day. CAMERA ISSUES - As you can see, Youtube is now widescreen. This makes our videos look even shittier than ever. I attempted to record this chapter at 640x480 (highest resolution our cheap camera can do), but it still looks bad. I am considering perhaps starting a donation fund to help us get a new camera. The audio and video completely suck ...
Tiny 3D Engine for SEGA Dreamcast VMU #1 Tube. Duration : 1.58 Mins.
A homebrew demo of my wireframe 3D engine for the Visual Memory Unit. The VMU got an 8bit CPU that runs with 32 to 600 kHz and a screen of 48x32 pixel. The engine can draw points and lines, handle objects of type point, line, and polyline, features perspective projection, got 16bit fixed point math, matrix multiplication and a complete matrix stack. This engine pushes the VMU to it's limits!
Mortal Kombat Gold is the latest, in the hugely successful Mortal Kombat fighting series. The game features 15 favorite MK characters plus the surprise reintroduction of several favorites. There are more than 10 interactive fighting arenas, multiple game fight modes, several fatality methods for each character, a brand new weapon select screen, fully rendered intros and endings plus Dreamcast exclusive surprises. Release currently scheduled for October 1999 (subject to change).
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*** Product Information and Prices Stored: Mar 10, 2012 13:18:01
MyGica V2VPro Video to VGA Converter / Video Switcher Best
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MyGica V2VPro Video to VGA Converter / Video Switcher Feature
Plug& Play installation, no software or driver required.
Support all video formats in the world (NTSC/PAL/SECAM.)
Support full function OSD (On Screen Display).
Versatile resolutions: 640×480, 800×600, 1024×768 and 1280×1024
Compatible for Multi Signal inputs: Video, S-Video, PC & Up-scaling conversion
MyGica V2VPro Video to VGA Converter / Video Switcher Overview
V2VPRO is an interlaced video to progressive video up-scaling converter with 3:2 pull down film mode and 2:2 pull down graphic mode. It takes NTSC/PAL/SECAM or MPEG video signals and converts them into progressive for direct display on progressive TV, VGA monitor or projectors. Proprietary interfiled DEINTERLACE provides high quality picture, 50 to 60 Hz frame rate conversion, automatic source mode detection, & OSD (on screen display) adjustment menu.
Highlights * Plug& Play installation, no software or driver required. * Support all video formats in the world (NTSC/PAL/SECAM...) * Support full function OSD (On Screen Display). * Versatile resolutions: 640×480, 800×600, 1024×768 and 1280×1024@60 and 75Hz * Compatible for Multi Signal inputs: Video, S-Video, PC (bypass). * Up-scaling conversion
Detailed Feature List * Plug& Play installation, no software or driver required. * Support all video formats in the world (NTSC/PAL/SECAM...) * Supports full function OSD (On Screen Display). * Versatile resolutions: 640x480, 800x600, 1024x768 and 1280x1024@60 and 75Hz * Compatible for Multi Signal inputs: Video, S-Video, PC (bypass). * OSD control menu:50-to-60HZ frame rate conversion, Brightness, Contrast, Saturation, hue control, video standard. * Up-scaling conversion * 3DMotion-adaptive interfiled de-interlacing.
System Requirements * VESA compatible VGA monitor * Video output device (e.g. VCR, DVD, V8, LD player, TV, game console etc)
Package Contents * Power adapter * CVBS cable * "Y" VGA cable(3 in 1-15 pin) * V2V converter box
Warranty: *One year standard manufacturer warranty.
Customer Reviews
*** Product Information and Prices Stored: Mar 09, 2012 02:41:04
Namco Museum 64 VS Midway's Greatest Arcade Hits Volume 1 Video Clips. Duration : 8.50 Mins.
This video is a comparison between 2 very old games for the N64. I show you all a preview of each game from each of the two games. Please subscribe , and comment telling me which one do you like better and why. ( :
Most Sonic the Hedgehog games are specifically for Sega related platforms but Sonic Adventure 2 Battle is an original game made for the Nintendo GameCube. Sonic and crew need to stop Dr. Eggman from his nasty tricks again. There's new characters brought into the Sonic universe! A mysterious dark hedgehog called Shadow and a bat named Rouge. The Sonic Adventure 2 Battle has been enhanced with graphics, doubling the framerate and now is set as a multiplayer system.
Sonic Adventure 2 Battle Specifications
Sega's mascot made his 3-D debut on the Dreamcast, but with the demise of that system the zippy blue hedgehog is popping up everywhere--including on the GameCube. Unfortunately, his first next-gen appearance, Sonic Adventure 2: Battle, is marred by the same 3-D camera problems that plagued the Dreamcast version, and the multiplayer "battle" component isn't all that it's cracked up to be.
Right out of the gate, players have the option of choosing Hero (Sonic, Tails, and Knuckles) or Dark (Dr. Eggman, Shadow, and Rouge) quests, which are completely different. Sonic and his dark counterpart Shadow traverse levels at warp speed colleting coins and power-ups while fighting enemies in the game's most exhilarating moments. Unfortunately, the other characters are nowhere near as fun to play. Dr. Eggman and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies, and Knuckles and Rouge participate in seemingly endless levels that require searching for a variety of objects.
Graphically, the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chao from the game and train them on the go, but the rewards for doing so are minor considering the time investment involved. The main feature this game offers over its Dreamcast predecessor is the variety of multiplayer modes, which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they are nice additions--especially the racing games--and round out a flawed single-player component. Sonic addicts who missed this game the first time around on the Dreamcast will definitely want to check it out, but the finicky camera, tedious non-Sonic/Shadow levels in single-player mode, and surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into a mere good one. --T. Byrl Baker
Pros:
Plenty of variety
Sonic/Shadow levels are pure, unadulterated fun
Cons:
Knuckles/Rouge levels are tedious
Multiplayer aspects could use some more depth
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*** Product Information and Prices Stored: Mar 06, 2012 05:05:51
Holidays 2010; PLAY N TRADE Danbury, CT part 1 Video Clips. Duration : 10.78 Mins.
Join John and Kyle as they take you on a tour of the best spot for video games this holiday season. PLAY N TRADE in Danbury, CT! Featuring the best games from the past and present, an intelligent staff and a great shopping experience. find the closest store to you! playntrade.com Disclaimer: I am not employed or paid by this or any company; all opinions expressed are 100% my own and are based on life experiences, which includes numerous years as a retail employee and many more as a consumer,
Mediacenter: XBMC + Hyperspin Video Clips. Duration : 11.58 Mins.
Updated my mediacenter: Switched Emulators frontend from Maximus Arcade to Hyperspin + updated version of xbmc with some tweaking. Mediacenter frontend: XBMC version: Pre 10.5 revision: 27756 -- xbmc.org Skin: Aeon 65 Emulators frontend: Hyperspin v1.2 -- www.hyperspin-fe.com Movies previews for games from: emumovies.com Emulators: MaMe 0.137u3 with no nag + hiscore patchs Atari 5200: MESS 0.138 Nintendo Nes: Nestopia v1.40 Nintendo Snes: Snes9x v1.52 Nintedo Gameboy/color/advance: VisualBoy v1.7.2 Nintendo 64: Project 64 1.7.49 Sega MS/Genesis/Gamegear: Kega Fusion v3.64 Model 2: Nebula's Model2 emulator 0.9 Sega Dreamcast: Nulldc 1.0.4r22 Sony Playsation: ePSXe 1.7.0 TurboGrafX: mednafen 0.8C Wii/Gamecube: Dolphin 2.0 Neo Geo Pocket: NeoPop-Win32 v1.06b PC Specs: Motherboard - Asus P5K CPU: e5200 OC'd @ 3.5 ghz 4 Go DDR2 800mhz GPU: 9600 GT DDR3 512Mo Soundcard: Asus Xonar DX Windows Vista SP2 64 bits 720p TV Runs everything smooth (even the Wii emulator).
GigaWing - Stage 7 Video Clips. Duration : 4.52 Mins.
Player: SMRAEDIS Ship: WIDERSTAND / STUCK Date Recorded: 20th December 2006 This is a video showing a complete all clear run of GigaWing. This is the final boss stage of the game, you can only get to this boss if you clear Stage 6 without using a continue. Stage 1 - www.youtube.com Stage 2 - www.youtube.com Stage 3 - www.youtube.com Stage 4 - www.youtube.com Stage 5 - www.youtube.com Stage 6 - www.youtube.com Stage 7 - www.youtube.com
Tags: Gigawing, Giga, Wing, Takumi, shmup, superplay, replay, Video, Game